Programmer Sultim Tsyrendashiev from St. Petersburg radically improved the appearance of the classic cult game Doom , which was released in 1993. He added support for ray tracing and Nvidia DLSS technology, as well as improved shadows and, if desired, a better soundtrack.
You can get acquainted with the modification of PrBoom: Ray Traced on GitHub . So far, it only works on Windows and Nvidia video cards , but the author is ready to help with its conversion to other systems and configurations.
The peculiarity of graphic modifications for the first Doom is that the game practically does not use three-dimensional models, everything in it is built on two-dimensional sprites. But even so, Nvidia technologies manage to improve the picture.